There’s also a “Resident Evil” style save mechanic where you use felt-tip pens to mark your progress, luckily these areas are frequent, but they are never safe. It’s very clever and in turn made me feel stupid, but it makes a nice change for a game to make you use your brain. At times, detective work is needed to solve puzzles, for a while I was completely stumped on where to go, as unknowing to me a key code was on the back of a particular item. There’s a metric tonne of collectables, whether it’s ghost stories, hints or more lore about the school, there’s plenty to find. Some puzzles you can use your wits to win, whether it’s using weed killer or placing sound speakers to shatter glass. So you can only run and hide from the irate Janitor (“if” he catches you, then he will beat you to death with a baseball bat!). Similar to games like “Outlast” you can’t fight back in “WhiteDay”, because there are no guns or weapons to be found in the game.
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